Made this one for "AIV Academy" to teach the studends the corret workflow for a game ready character. Will also be part of a small inhouse Demo Proget called "Invasion", together with all the other characters made by classes.
Got a good help from my collague Diego Grisogani, he sculpted some props, awesome work.
The character model was about 14k polys and the weapon 4k polys, both with it own 4096px map, in PBR workflow.