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Felix Ostwald ◼️
Felix Ostwald ◼️
Art Lead @ KEEN Software House
Ravenna, Italy

Summary

Artist in 3D Modeling for Games with 6 years of experience in creating realistic, game-ready Props and Characters, for small and AA studios.

Interview for "Games Artists" 2020:
https://gamesartist.co.uk/making-a-medeival-character-felix-ostwald/

⬇️Check below my past work experience ⬇️

Skills

Low-poly ModelingDigital SculptingPBR TexturingRiggingTexture BakingHigh-poly ModelingEnvironment ModelingRetopology

Software proficiency

Maya
Maya
Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marvelous Designer
Marvelous Designer
TopoGun
TopoGun

Productions

    • Video Game
      Space Engineers
    • Year
      2021
    • Role
      3D Artist - Prop
    • Company
      KEEN Software House
    • Mobile Game
      Avakin
    • Year
      2020
    • Role
      3D Artist
    • Company
      Lockwood Publishing
    • Video Game
      Teacher
    • Year
      2021
    • Role
      Teacher & 3D Artist - 2015▶2021
    • Company
      AIV - Accademia Italiana Videogiochi
    • Video Game
      Chef: A Restaurant Tycoon Game
    • Year
      2018
    • Role
      Character Artist
    • Company
      Inner Void

Experience

  • Senior 3D Artist at KEEN Software House
    November 2021 - Present

    Game: Space Engineers

    Role: Props/Assets

    ▷ Remote Working - Full Time (Italy to Prague, EU)

    https://www.keenswh.com/

    ◾ High/Lowpoly Modeling + UVs

    ◾ Topology Optimization + LODs

    ◾ PBR Realistic Procedural Textures (Substance Designer)

    ◾ Ingame Implementation (VRage Engine)

    ◾ Teamwork and Team Managing

  • 3D Artist at Forge Studios
    July 2020 - October 2021

    Game: Avakin Life

    Role: Prop/Environment assets

    https://www.artstation.com/forgestudios

    ◾ Lowpoly Modeling + UVs

    ◾ Optimization and Baking

    ◾ Semi Realistic PBR Textures with Substance Painter

    ◾ Export for Unity engine

  • Teacher and 3D Artist at AIV - Accademia Italiana Videogiochi
    Rome
    August 2015 - August 2021

    Work 3D props & characters for the games in upcoming projects. Teaching students the correct use of softwares and how to create actual gen game content, also research new techniques and exercises.

    http://aiv01.it/

    M̲a̲i̲n̲ t̲e̲a̲c̲h̲i̲n̲g̲ a̲r̲e̲a̲s̲:

    ◾ Low and High Poly Modeling

    ◾ Hard Surfacing for props

    ◾ Zbrush Sculpting

    ◾ xGen and Fibermesh for realtime hairs

    ◾ Next Gen cloths with Marvelous Designer

    ◾ Next Gen PBR Texturing with Substance Painter

    ◾ Complex Baking process

    ◾ Rigging, Binding and Setup of a realtime skeleton

  • Chef: A Restaurant Tycoon Game at Innervoid
    Rome, Italy
    April 2017 - January 2019

    TITLE: Chef: A Restaurant Tycoon Game

    STEAM: https://store.steampowered.com/app/886900/Chef_A_Restaurant_Tycoon_Game/

    ◾ R&D

    ◾ Sculpting

    ◾ Modeling & UVs

    ◾ PBR Textures

    ◾ Rigging & Binding

    ◾ Unity Export & Setup