Artist in 3D Modeling for Games with 6 years of experience in creating realistic, game-ready Props and Characters, for small and AA studios.
Interview for "Games Artists" 2020:
https://gamesartist.co.uk/making-a-medeival-character-felix-ostwald/
⬇️Check below my past work experience ⬇️
Game: Space Engineers
Role: Props/Assets
▷ Remote Working - Full Time (Italy to Prague, EU)
https://www.keenswh.com/
◾ High/Lowpoly Modeling + UVs
◾ Topology Optimization + LODs
◾ PBR Realistic Procedural Textures (Substance Designer)
◾ Ingame Implementation (VRage Engine)
◾ Teamwork and Team Managing
Game: Avakin Life
Role: Prop/Environment assets
https://www.artstation.com/forgestudios
◾ Lowpoly Modeling + UVs
◾ Optimization and Baking
◾ Semi Realistic PBR Textures with Substance Painter
◾ Export for Unity engine
Work 3D props & characters for the games in upcoming projects. Teaching students the correct use of softwares and how to create actual gen game content, also research new techniques and exercises.
http://aiv01.it/
M̲a̲i̲n̲ t̲e̲a̲c̲h̲i̲n̲g̲ a̲r̲e̲a̲s̲:
◾ Low and High Poly Modeling
◾ Hard Surfacing for props
◾ Zbrush Sculpting
◾ xGen and Fibermesh for realtime hairs
◾ Next Gen cloths with Marvelous Designer
◾ Next Gen PBR Texturing with Substance Painter
◾ Complex Baking process
◾ Rigging, Binding and Setup of a realtime skeleton
TITLE: Chef: A Restaurant Tycoon Game
STEAM: https://store.steampowered.com/app/886900/Chef_A_Restaurant_Tycoon_Game/
◾ R&D
◾ Sculpting
◾ Modeling & UVs
◾ PBR Textures
◾ Rigging & Binding
◾ Unity Export & Setup